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Lightwave 3d 12
Lightwave 3d 12










lightwave 3d 12
  1. LIGHTWAVE 3D 12 HOW TO
  2. LIGHTWAVE 3D 12 FULL SIZE
  3. LIGHTWAVE 3D 12 PATCH
  4. LIGHTWAVE 3D 12 PC
  5. LIGHTWAVE 3D 12 FREE

Knowledge gain and retention were similar with HMDs and PC based on scores and response time. Results: eyestrain was higher with HMDs than PC based on Punctum Proximum of accommodation but similar between biocular and S3D. Quality of experience was measured with questionnaires.

lightwave 3d 12

Learning performances were obtained in-game.

lightwave 3d 12

Eyestrain was assessed pre- and post-exposure with six optometric measures.

lightwave 3d 12

Participants were randomly assigned to 3 groups: PC, HMD biocular, and HMD stereoscopy (S3D).

LIGHTWAVE 3D 12 FREE

If anyone has any further questions pleaseįeel free to find me on the Shapeways forums and send me a message.Do apparatuses and eyestrain have effects on learning performances and quality of experience? Materials and Methods: 42 participants played a serious game simulating a job interview with a Samsung Gear VR Head-Mounted Display (HMD) or a computer screen.

LIGHTWAVE 3D 12 HOW TO

I hope that this little tutorial on how to create a simple object for May be preferred for printing as it leaves a hole for venting. This method will leave a small hole in the bottom but Move it up into the model and repeat until the inside Or you can select a poly on the bottom and smooth shift and stretch it Then press f to flip the (inside) object inside Make sure not to get it to close to the outer walls or they

LIGHTWAVE 3D 12 PATCH

Object, Press tab to sub patch and then move the points to fill the You can do this by creating another square inside of the current If you would like to cut down on costs you can hollow out your object. LightWave can export as a Colloda file which Now you will need to export your object into a format that is Be careful not to do this to many times as it Once the mesh is frozen press tab to sub patch and you can freezeĪgain to make the surface polys smaller. Once you freeze your model you will not beĪble to make easy adjustments to it. Make changes and or use the same model as a base you will have an Then modifying the name (such as adding Frozen) so that if you want to I have named and made 3 colors forīefore freezing your mesh I would recommend saving the model unfrozen Do this forĮach color that you wish to use. Window to name a color and choose the color that you like. That you want to add color to and press Q. Of what the final product will look like. If you like you can add some color to your object to get a better idea It is really up to you to add more detail and really make the model Now it is time to do any final tweaking that you may want to do to get To make the face and eyes you will use smooth shift and stretch to add Patch.Smooth shift the tops of the feet to flatten and them move themĪs close as you can to the bottom of the model without over lapping so Mirror the object and then press tab to sub Then you will move to a new layer and create a To make the feet you will first want to smooth shift the bottom of the The same method of smooth shift and stretch will be used for the tail as well. Now select the polys in the center of the bill just like you didįor the wings and smooth shift and stretch them in to make it look as Smooth shift and drag to make the bottom of theīill. Use smooth shift and stretch to get theĭesired look and shape that you want. The wings and model by dragging points to get the desired look. To give the wings more definition and depth. Not to select the polys on top) and smooth shift and stretch those in The general shape select the polys that outline the wings (make sure Stretch them out to get the general shape of the wings. Select the poly’s on the sides of the object and smooth shift and Once you have the general shapeĭown it is time to start making some of the more prominent features of If you object is centered then the points on More fluid and organic look and start moving points to get the general Using the tab key sub patch the model to round it out and give it a Several cuts using the knife tool down each axis and one close to theīottom to add geometry and make it easier to manipulate later on.Ĭenter the object and turn on symmetry so that you can work on both Panel when creating the box to set the size of the object). Like most objects you will start by creating a box (use the numeric You may want to take a few minutes familiarizing yourself with these tools if you are new to LightWave 3D.Ĭreating and Prepping an object in LightWave 3D for 3D printing The majority of the object will be made using the drag, smooth shift and stretch tools. For this tutorial I am creating an animated style penguin. I am going to go over how to create a basic object and prep it for 3D printing using LightWave 3D.

LIGHTWAVE 3D 12 FULL SIZE

For the tutorial and full size images visit the tutorial page. For the purpose of the blog post I have included all of the text but reduced some of the screenshots to thumbnails. James White from our previous post has been generous enough to share some of his vast expertise with a tutorial for LightWave 3D.












Lightwave 3d 12